All Classes

Class Description
ChannelAware
Represents an object that keeps track of a collection of channels.
ChannelHandler<C extends ListenerContext>
Handles packets in a channel.
ClientContext
Represents a context for packet reception on the logical client.
ClientLoginContext
Represents the context for ClientNetworking.getLoginReceiver(), in which a login query request packest is received.
ClientNetworking
Offers access to client-side networking functionalities.
ClientPlayContext
Represents the context for ClientNetworking.getPlayReceiver(), in which a server to client custom payload packet is received.
FutureListeners
Utilities for working with netty's future listeners.
ListenerContext
Represents a context for packet reception in a channel.
PacketByteBufs
Utilities for working with packet byte bufs.
PacketChannelCallback<L extends net.minecraft.network.listener.PacketListener>
A callback that involves a network handler and a list of channels.
PacketListenerCallback<L extends net.minecraft.network.listener.PacketListener>
A callback that involves a network handler.
PacketReceiver<C extends ListenerContext>
Associates packets to individual packet reception handlers by channel.
PacketSender
Supports sending packets to channels.
PlayContext
Represents a context for packet reception in play stage of the game in a channel.
PlayPacketSender
Supports sending packets to channels in the play network handlers.
ServerContext
Represents a context for packet reception on the logical server.
ServerLoginContext
Represents the context for ServerNetworking.getLoginReceiver(), in which a login query response packet is received.
ServerNetworking
Offers access to server-side networking functionalities.
ServerPlayContext
Represents the context for ServerNetworking.getPlayReceiver(), in which a client to server custom payload packet is received.